![]() Most visual novels have multiple storylines and many endings the gameplay mechanic in these cases typically consists of intermittent multiple-choice decision points, where the player selects a direction in which to take the game. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving (most recent games offer 'play' or 'fast-forward' toggles that make even this unnecessary). Visual novels are distinguished from other game types by their extremely minimal gameplay. Dating sims can involve several technical elements such as a time limit, several statistics such as looks and charm which can be boosted through exercise, or an "attraction meter" which can increase or decrease depending on one's decisions. While the two genres often share a common visual presentation, dating sims are sometimes considered to be more statistically based than the "choose your own adventure" style of visual novels basically, the choices you make might change something else than just the story arc (or your next porn pic). For clarification, visual novels are considered a sub-genre of adventure games and the term does not cover simulations. The two terms are similar yet different, however, the fact that they look and 'feel' the same outweighs the technical differences. ![]() ![]() What the anime is based on! Mostly of academic interest, but a useful bit of info.īased on an interactive (even if minimally so) form of entertainment software, generally available for PCs, consoles or arcade machines.Īny game where reflexes are the key to the gameplay, violence is optional.Įxamples: Gungrave, Street Fighter 2 V, The King of Fighters: Another Day Dating Sim - Visual Novel If one or more categories in this section are applicable they should be weighted with *** (on). ![]()
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